Rfactor 2 tracks4/9/2024 ![]() ![]() In this new version 1.15 update, our track team have worked on both the Road Course and oval layout configurations, including a further performance pass to improve framerates, multiple fixes to AI behaviour on the oval and road course configurations, and other, smaller fixes and tweaks. Our most recent track release for rFactor 2 benefits from some minor quality of life improvements identified over the first few weeks of release. RFactor 2 Steam Store | Steam Store: CLICK HERE Having taken the last few weeks to review community feedback on a number of our current tracks, the Studio 397 track team have taken the opportunity to revisit some of these popular venues from within rFactor 2 to address a number of outstanding issues and bring forward planned improvements, as we continue to actively try to balance our resources between upgrading existing releases, and developing new and exciting pieces of content for our community to enjoy.Īlthough we are scheduled to deploy our next, new content drop in May, we couldn’t resist taking the opportunity to get these updates out into the hands of the public, with all changes now available within the respective workshop or store items. Racegroove map balancing to avoid a pitch black groove line for saturated RRBINs.The rFactor 2 development team are pleased to release a collection of updates and improvements to some of our key free and paid tracks within rFactor 2 – introducing a number of quality of life improvements to these circuits outside our standard quarterly release cycle schedule. ![]() Improved outer scenery (mostly to hide bigger holes)Ĭompletely new set of LOD Out values to reduce models popup while drivingĬompletely new set of Shadows Out to reduce shadows popup while drivingįixed terrain holes (tuned LOD out) in the distance (for both back and front)įixed terrain edge textures to avoid lateral “”running”” white glitchesįixed buildings element detaching/smoothingįixed buildings/houses with broken AO mappingįixed Vehicles albedo, saturation and reflectionįixed Blue sponsor flickering on buildingįixed overhang composition to limit flickeringįixed Loading Screen to show correct max vehicles and new logoįixed stickers on marshal huts flickering Various 3D models fix to limit flickering and glitches Various MIP texture fix to avoid flickering and glitches It seems that due to some hard drive failures this track was hard to bring up to date as they had lost some of the original content used to build this track, but they have now released version 2.0 and much like Monaco it uses a lot of the new rFactor 2 technology. TO DOWNLOAD THIS TRACK PLEASE – CLICK HERE Replaced loading screen with new HD version Optimized and cleaned up night lighting glitchesĭefined more realistic movable object reactionsĬleaned up, replaced and improved trackside cameras Removed pitlane props to reduce the load in the busiest areaįixed dozens –if not hundreds– of object and shadow popups Slightly enhanced billboard crowd textures Optimized LOD and shadow distances on all objects for better performance Optimized building objects for better and smoother performanceĬleaned up and improved building textures ![]() Removed messy cubemap reflection property from building materials Optimized billboard vegetation for better and smoother performanceĪpplied subtle random vertex colours to vegetation Optimized armco and other barrier objects for smoother performance Vertex painted terrain for new terrain shader Replaced textured stripes with physical ones Improved trackedge and sidewalk specularity and wet mask Optimized road and terrain objects for smoother performance They have brought this old track bang up to date technology wise with a massive update as listed below, ISI have just released two newly updated historic tracks from 1966 for rFactor 2. ![]()
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